This page contains images and session recordings from past Frontiers in Playful Learning events.
Wednesday, 1 June 2022
- [Opening Remarks] Welcome! (Stephen Slota)
- [Keynote] Embodied Play as Learning (Caro Murphy)
- [Plenary Discussion] Courtroom 600: A Virtual Reality Encounter with Evidence of the Holocaust (Kenneth Thompson, Clarissa Ceglio, Stephen Slota, Thomas Lee, Mackenzie Fox)
- [Presentation] Perchance: A 3D Hamlet Mystery (John Misak)
- [Presentation] A Strong Fire: An Oneida Language and Culture Game (Wendi Sierra)
- [Presentation] The Path of Narrative in Homeric Epic and the Cooperative Adventure Card Game: Overt Recomposition and the Future of the Humanities (Roger Travis)
- [Presentation] Dungeons, Dragons, & Distillations: Addressing the Unique Challenges of Narrative Game Design in STEM Classrooms (Tori Wagner)
- [Workshop] Enrolled: A Game for Preparing Future College Students (Andrew Peterson)
- [Unconference Session] How Do We Teach Literature As Play?
- [Unconference Session] Games for Mental Health
- [Unconference Session] Narrative Design & Games
Thursday, 2 June 2022
- [Plenary Discussion] ‘Oh, the Humanity!’: Games, Play, and the Humanities in a STEM-Focused World (James Coltrain, Trent Hergenrader, Drew John Ladd, Wendi Sierra, Roger Travis)
- [Presentation] Collaborative Worldbuilding: Creative Approaches to Teaching Critical Thinking (Trent Hergenrader)
- [Presentation] Contents Under Pressure: A Retro-Style Web-Based Game for Teaching Chemical Engineering Process Safety (Daniel Burkey)
- [Presentation] iPlan: A Flexible Platform for Exploring Complex Land-Use Issues (Andrew Ruis)
- [Presentation] EOS-503: A Case Study in Iterative Design for Playful Instruction and Assessment (Colter Moos, Stephen Slota, Joshua Hirshfield, Devin Quinn, Mackenzie Fox, Zachary Anderson)
- [Presentation] Charles V|R: A Virtual Reality Reconstruction of the Coronation of Holy Roman Emperor Charles V (Thomas Lee)
- [Presentation] Here There Be Bears: A Virtual Reality Experience About Post-Traumatic Stress Disorder (Lexy Vecchio)
- [Presentation] Writing the ‘Other’: An Exploration of Cross-Cultural Authorship (Drew John Ladd)
- [Presentation] Illuminator: Educating the US Workforce on Integrated Photonics (Ira Fay)
- [Workshop] Hard Heads to Soft Hearts: Exploring Vulnerability through Gameplay (Jessica Creane)
- [Unconference Session] Frontiers 2: Electric Boogaloo — AKA Should We Do This Again?
- [Unconference Session] Bad Games
- [Unconference Session] Accessibility & Universal Design in Games/Learning
Friday, 3 June 2022
- [Plenary Discussion] The ‘Big Picture’: Past, Present, and Possible Futures for Playful Learning (Jessica Creane, Caro Murphy, Andrew Peterson, Michael Young)
- [Presentation] Blackhaven: A First-Person Narrative Game About Uncovering America’s Past (James Coltrain)
- [Presentation] Thousands of OneDrive Folders: A Debrief of a Papal Election Game (Evan Torner)
- [Presentation] InteraCity: Contrasting Tabletop & Digital City Builder Games to Deconstruct Cultural Inferences (Joshua Hirshfield)
- [Presentation] Wildermyth: Dynamic Storytelling and Designing Player Choices that Matter (Patrick Belanger)
- [Closing Remarks] Farewell Sendoff (Stephen Slota)